Waterfowl Hunting Guide

Use this Hunting Simulator 3 waterfowl hunting guide to pick licenses, ammo, calls, and retrieval tactics for ducks and geese.

Waterfowl hunting in Hunting Simulator 3 rewards preparation more than reaction speed. If you load the wrong shell or drop birds in open water without a retriever, a promising flock can turn into lost credits fast. This Hunting Simulator 3 waterfowl hunting guide focuses on the decisions that actually fill tags: licenses, ammunition, calling, shot timing, and retrieval. Use it as a practical Hunting Simulator 3 waterfowl hunting guide for ducks and geese in the current early-access build.

Start With Licenses and the Correct Shell

A strong Hunting Simulator 3 waterfowl hunting guide starts before you fire a shot. On the Colorado map, you can buy licenses for the waterfowl species available there, and each license gives you 10 tags for that species. That number sounds generous until you spend a morning knocking down flocks, so plan to rebuy licenses once tags are filled.

The bigger trap is ammunition. In the early-access build, a shotgun carries one ammunition type at a time. If you bring medium bird shot for American black ducks and Canada geese, you cannot switch to the lighter normal bird shot that teal require without changing your setup. That single choice can remove an entire species from your hunt.

SpeciesAmmo noted in the current buildLicense and tag notesPractical takeaway
American black duckMedium bird shotSpecies license; 10 tags per licenseA strong primary target when you carry medium shot
Canada gooseMedium bird shotSpecies license; 10 tags per licenseLarger body, but still needs sensible range
TealNormal bird shotSpecies license; 10 tags per licenseDo not target teal with a medium-shot loadout

The license table above is the foundation of this Hunting Simulator 3 waterfowl hunting guide. Pick the species you can legally and practically shoot with the shells you own, then buy the matching license before you leave. If you want both teal and larger waterfowl on the same trip, accept that one shotgun with one ammo type may force you to choose.

Check license timers, too. A license can be close to expiring while you are still hunting, so rebuy it before a flock commits. Losing a clean shot because the tag window closed is worse than spending credits on a fresh license.

Assemble a Practical Waterfowl Loadout

Your loadout is the next checkpoint in any Hunting Simulator 3 waterfowl hunting guide. You do not need a complicated kit, but you do need the right tools for how waterfowl behave. The early-access build covered here did not include decoys, so calling and natural landing spots matter more than building a spread.

Loadout itemWhy it mattersPriority
ShotgunYour primary waterfowl tool; one ammo type at a timeEssential
Medium bird shotCovers American black ducks and Canada geeseEssential for those species
Normal bird shotRequired for tealEssential only if targeting teal
Species licensesEach license supports 10 tagsEssential
Retriever dogBrings floating birds back; birds do not drift to youEssential for water retrieves
Duck callCan pull passing flocks toward your positionHigh value
Better binocularsHelps spot flocks and judge distance before shootingUseful upgrade

Binoculars deserve more attention than many players give them. A wide low-power view is helpful when birds are close and moving fast, while high magnification helps you identify distant flocks. One practical option noted in the early-access run was the Prime 10x25 with a 1.5–10x zoom range, which gives both a wide scan and a close look.

Binocular optionZoom rangeBest useRecommendation
Prime 10x251.5–10xWide scanning plus close identificationStrong all-around pick
Typical 8–10x set8–10xLimited flexibilityServiceable, but less versatile
8–15x set8–15xLong-range identificationGood for distance, weaker up close

The loadout advice in this Hunting Simulator 3 waterfowl hunting guide is simple: choose your ammo before you choose your hunting spot. A perfect flock is useless if your shells do not match the species you are licensed to hunt.

Read Flocks, Call, and Take High-Percentage Shots

For the calling and shooting portion of this Hunting Simulator 3 waterfowl hunting guide, patience beats spray-and-pray. Waterfowl often circle, drift, and land near the hunter. A well-timed duck call can pull a passing group into shotgun range, and waiting for birds to commit gives you a much cleaner shot than firing at the edge of your range.

Canada geese can sit around 75 units away and still look tempting. Closing that distance before shooting makes a real difference. Move to a better position, let the flock approach, or wait for birds to land. If you take a long shot and wound a bird over water, retrieval becomes the next problem.

Shot selection matters just as much as aim. Two ducks can drop from one well-placed shot when they overlap, which is excellent value for a single shell. On the other hand, a rushed first shot often wastes the chance for a clean follow-up. Track the bird through the shot, then reload immediately.

Shooting situationBest actionAvoid
Flock approaching your positionWait for landing or close rangeFiring at maximum distance
Two birds lined upTake the overlap shotSeparating them with a rushed shot
Goose around 75 units outClose distance or waitAssuming the shotgun will pattern cleanly
Need a follow-up shotReload before movingSprinting, which can interrupt the reload
Bird on the waterTake the shot only if retrieval is possibleLeaving it floating and walking away

Shooting birds on the water did not trigger a visible penalty in the early-access build, and the same was true for a pheasant taken on the ground. That does not mean every water shot is wise. The bird still has to be retrieved, and a floating duck or goose can disappear if you leave the area before collecting it.

This Hunting Simulator 3 waterfowl hunting guide recommends marking every fallen bird mentally or visually. After a volley, stop, reload, and send the dog before chasing another flock. Chasing the next group too quickly is how hunters lose birds they already earned.

Retrieve Birds Before They Vanish

A complete Hunting Simulator 3 waterfowl hunting guide has to include retrieval, because waterfowl do not float to your feet. A retriever dog is the safe way to collect birds from water. Swimming out yourself is dangerous: entering deep water can kill your hunter, ending the trip and risking the birds you already shot.

The dog is not perfect. It can lag behind, fail to deliver a bird, or get left behind if you move too fast. When that happens, slow down, let the dog work, and claim birds manually when you are close enough. The key is not to leave the area while birds are still uncollected.

Retrieval problemPractical fix
Bird is floating in waterSend the dog; do not swim out yourself
Dog is far behindSlow down and let it catch up
Dog picks up a bird but does not deliverMove closer and claim the bird manually
Bird is on the far bankMark the spot and approach carefully
You are about to leave the areaRetrieve first; uncollected birds can disappear

A reliable Hunting Simulator 3 waterfowl hunting guide treats retrieval as part of the hunt, not cleanup. After every flock, count the birds you dropped and match that number to the birds in hand. If the count is short, send the dog again or walk the bank before fast traveling or leaving.

Score Quality, Manage Tags, and Protect Your Credits

The scoring part of this Hunting Simulator 3 waterfowl hunting guide is straightforward: birds receive a quality rating such as bronze or silver, and better birds generally mean better credit payouts. Bronze Canada geese returned around 24 credits each in the early-access run, while a silver goose came close to 30. Ducks also produced bronze and silver results, with clean shots giving the better outcomes.

ResultExample from the early-access buildWhat it means for your hunt
Bronze Canada gooseAbout 24 creditsCommon result; still worth filling tags
Silver Canada gooseClose to 30 creditsBetter quality and payout
Bronze American black duckLower-end payoutVolume and clean shots matter
Silver American black duckImproved payoutWorth prioritizing when a flock lands
Female pheasantAbout 11 creditsLow-value bird, but still a paid harvest

Use the 10-tag license structure to your advantage. Once you fill all 10 tags for a species, buy another license and keep hunting if you have the credits. That is efficient when flocks are landing consistently. It is wasteful when you are forcing long shots at spooked birds.

Ammunition discipline protects your payout. Using the wrong gun or shell for a bird can reduce what you get from the harvest, so match the load to the species before you pull the trigger. The scoring section of this Hunting Simulator 3 waterfowl hunting guide comes down to three habits: take clean shots, retrieve every bird, and rebuy licenses before they expire.

FAQ

What ammo should I use for Canada geese and American black ducks? Use medium bird shot for Canada geese and American black ducks in the current build. Teal require normal bird shot, and because a shotgun carries one ammo type at a time, you may need a separate trip or a different loadout to hunt them.

Do I need a dog for waterfowl retrieval? Yes, for practical water retrieval. Birds do not float to you, and swimming into deep water can kill your hunter. Send the dog, slow down if it falls behind, and claim birds manually when needed.

How many waterfowl can I take per license? Each species license supports 10 tags. After you fill those tags, buy another license for that species. Check expiration timers so a license does not lapse in the middle of a good flock.

Is shooting a duck or goose on the water penalized? In the early-access build, shooting a bird on the water did not show a penalty. Even so, the short answer in this Hunting Simulator 3 waterfowl hunting guide is to take that shot only when you can retrieve the bird safely and before leaving the area.